Military might is also useful in late game. The more land you own, the less for everyone else. Size of empire yields a lot of points, and it's a zero-sum situation. But military might is also useful to win a points victory. The most overtly militaristic victory condition is Domination, in which the player must capture all rival capital cities. How do you play as a strict pacifist, and what's the point? But these victory conditions are almost always predicated on a strong military, and perhaps an aggressively imperialist foreign policy. It's possible to win the game through a technological space race, or cultural / religious dominance. As in real history, all Civ sessions feature intense rivalries between competing nations which often spill into open conflict.Ĭiv 6's design strongly encourages use of military units as a means to victory.
The game purports to simulate the rise of a society from ancient times to the near-future. By playing as a pacifist, I wanted to see if it was possible to survive, abiding by a strict policy of non-violence. Civilization 6 is designed to make you fight. In all my 20-odd years playing Civ games, this is a first for me.